I read a lot of Lovecraft. If you’re not familiar with his work, his core concept of “cosmic horror” revolves around mankind’s innate ability to blissfully ignore the obvious fact that on a cosmic scale nothing man can do will matter. We are a speck of dust enjoying a lull of quiet in a swirling, [...]
Posts under ‘Flash’
My programming philosophy
I’ve been thinking about writing this post for a while, but every time i started it felt like i was trying to teach a crowd that already knows better than me, and that’s a level of arrogance beyond even me.
But i can’t help but feel there is something to how i do things that must [...]
HTML5 will save us all from the evils of Flash!
To quote the good sir Keith Peters: ”I like how they think flash = bad, but html5 will do everything flash does, but html5 will be good. Huh?”
Spline normal facepalm
I’ll be first in line to say I’m a slow learner, particularly in terms of math. I’m the sort of guy that will need facts banged home with a sledgehammer for at least half a year before they finally stick, and then 6 months more before they start mingling with the other facts and i [...]
To double-tab or not to double-tab…
A feature request for the Doomsday Console was a UNIX-style double-tab search. When typing a word, hitting tab twice in quick succession would take the word currently under the caret and do a search of all available commands and list them for you. Definitely handy if you have a command or method name on the [...]
Screencastmania!
I published a 41(!) minute screencast of me just blabbing and showing off features of my AS3 console project. If you want to hear a sick norwegian talk about shit and show off sort of buggy code, go for it! Yeah!
AS3 Delaunay triangulation and voronoi library
Relatively unsung hero Alan Shaw has published a version of his Delaunay triangulation and voronoi AS3 library. This is good news for everyone! There’s been a heap of talk about voronoi libraries and triangulation in the community recently, but for me at least the stuff has been at arm’s length simply because, well, that stuff [...]
Awkwardly publishing some code..
You may have noticed the “code” page link at the top there. I don’t exactly have a long, proud history of sharing my code and libraries, but i do have a fairly long, proud history of writing code and libraries. This is mostly because i’m terrified of what better coders will think.
First awkward attempt is [...]
Key polling, part deux
Keith Peters put up a comprehensive blog post on why he disagrees with generic keyboard managers. It’s well worth reading. I have to admit, i couldn’t even conceive of input events directly altering the model without first passing through an input testing step in the game loop. It’s practically game dev heresy!
It apparently boils down [...]
Flash on the beach ‘09
Got back from Brighton a couple days ago, bringing fresh diseases. Let me start out by cursing the dude that chose to sneeze me square in the back of the head during the last talk. I’m real grateful to you, you rude prick. Hello influenza.
I much enjoyed FOTB this year, even more so than last [...]
Actionscript nerd-out: Bit-flagging
Working on games i often wind up in a situation where i need to validate a bunch of booleans quite often, and not always the same ones. Basically, a game entity state could be a mixture of many, such as ducking, jumping, attacking, burning etc, and i wanted a way to quantify that state with [...]
Great! I can talk about my latest project!
Today we launched an alpha of the project i’ve been working my ass off on for the past couple of months. It’s an internal corporate site, so there’s no public demo for it yet, but i’d like to simply show off some screen grabs from the thing and walk you through the current toolset.