I have a long lasting relationship of frustrated ambivalence when it comes to Sonic. As a kid I borrowed a friend’s Master System to play that system’s port of the first title, and I absolutely, truly enjoyed it. In retrospect I enjoyed it much more than the “real” 16-bit title, and I still feel the [...]
Posts under ‘Game dev & design’
New open source project: Sound control
Another quick holler to let you know I’ve gone and published a working library to the DSoundSystem Googlecode repository. It’s a library wrapping the native Flash sound API allowing much tighter control of sound playback, giving you a proper cue/track/mixer setup and a real birds-eye view of sound in your application. A core feature is [...]
Antisocial media
Me and Anders Psychofreud started putting together a messaging application today that i think is totally weird, but for certain reasons really compelling. First a little history. If you haven’t played Animal Crossing on the DS or Wii, i strongly suggest that you find an opportunity to do so. On its own the game is [...]
Unity book review forthcoming
Well look what dropped into my mailbox today! A review copy of Packt’s new Unity book; Unity Game Development Essentials by Will Goldstone. Just in time to break my inspirational drought! I haven’t written anywhere near enough about Unity on this site yet, but i have a couple of large projects in the pipeline, and [...]
Randomness in games
Greg Costikyan on the history and application of randomness in games http://playthisthing.com/randomness-blight-or-bane Fantastic read, heartily recommended if you’re a game designer