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	<title>Electronic Space Nintendo</title>
	<link>http://www.doomsday.no/esn</link>
	<description>Video games, Weirdness, Adobe Flash, Android, Music, and TLDR</description>
	<lastBuildDate>Tue, 06 Dec 2011 00:47:20 +0000</lastBuildDate>
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	<item>
		<title>Some thoughts on anxieties, depressions and mental health</title>
		<description><![CDATA[Oh dear.. Now there&#8217;s a topic. Bear with me. I don&#8217;t plan on making this sort of thing a regular affair, but I&#8217;ve somehow become embroiled in a big ol&#8217; Twitter discussion about a Norwegian celebrity&#8217;s &#8220;right&#8221; to make entertainment from her coping with depressions and anxiety. I&#8217;m going to be a dick and not [...]]]></description>
		<link>http://www.doomsday.no/esn/2011/12/some-thoughts-on-anxieties-depressions-and-mental-health/</link>
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		<title>Ace Combat : Assault Horizon</title>
		<description><![CDATA[Assault Horizon is an accident. A collection of impossibly bad ideas in an attempt to modernize the Ace Combat franchise and make it more palatable to what appears to be the Japanese perception of a western gamer. As a result, you have a game that will please practically nobody. Veteran Ace Combat players will encounter [...]]]></description>
		<link>http://www.doomsday.no/esn/2011/10/ace-combat-assault-horizon/</link>
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		<title>Thoughts on the Korg Monotribe</title>
		<description><![CDATA[To stave off the inevitable depression following last week, I decided to buy myself some momentary respite. I wanted a new music toy, something to kick back in bed with and tweak out some sounds before sleep, and the Korg Monotribe &#8220;analogue ribbon station&#8221; (what.) looked to fit the bill. It&#8217;s got a relatively low [...]]]></description>
		<link>http://www.doomsday.no/esn/2011/08/thoughts-on-the-korg-monotribe/</link>
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		<title>Thoughts on the Oslo attacks</title>
		<description><![CDATA[Man, just typing in that post title feels surreal. The past couple of days have been, in a word, dreamlike. It&#8217;s taken at least a full day for the reality, and gravity of the situation to sink in. But I want to start at the beginning. The preceding week was all upside down. I came [...]]]></description>
		<link>http://www.doomsday.no/esn/2011/07/thoughts-on-the-oslo-attacks/</link>
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		<title>Music for Programming vol. 2</title>
		<description><![CDATA[Happy to announce that Music for Programming volume 2 is now available for download About 50 minutes worth of massive, dark and melancholy ambient to go with your coding session. Featuring tracks by Bruno Sanfilippo, Tim Hecker, Murcof, Cliff Martinez, Inade, Jackson C Frank, Max Richter and Christoph de Babalon. Music for Programming is an ongoing [...]]]></description>
		<link>http://www.doomsday.no/esn/2011/06/music-for-programming-vol-2/</link>
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		<title>Thoughts on Microsoft&#8217;s 2011 E3 keynote</title>
		<description><![CDATA[I&#8217;m trying my best to reconcile my blistering rage regarding Microsoft&#8217;s application of the Kinect versus my amazement at the hardware itself. It&#8217;s hard to argue with impressive technology, but from watching today&#8217;s white-knuckled attempt at convincing gamers that the Kinect experience is a match made in heaven with traditional gaming, I had to take [...]]]></description>
		<link>http://www.doomsday.no/esn/2011/06/thoughts-on-microsofts-2011-e3-keynote/</link>
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		<title>Developer&#8217;s pride</title>
		<description><![CDATA[A short one, this time Back when I was a paperboy I started out being pained by the whole ordeal of lugging all those papers around and running up and down all those stairs. Can you imagine dragging a cart up and down hills and running up and down stairs during the Norwegian winter? Jeez. [...]]]></description>
		<link>http://www.doomsday.no/esn/2011/05/developers-pride/</link>
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		<title>Thoughts on Deadly Premonition</title>
		<description><![CDATA[Deadly Premonition, a Twin Peaks tribute open-world horror/adventure game for the Xbox 360 and PS3 by Osaka-based Access Games, is absolutely incredible. You have to take a moment to consider the definition of that word. in·cred·i·ble [in-kred-uh-buhl] –adjective 1. so extraordinary as to seem impossible: incredible speed. 2. not credible; hard to believe; unbelievable: The [...]]]></description>
		<link>http://www.doomsday.no/esn/2011/05/thoughts-on-deadly-premonition/</link>
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		<title>My $.2 on Android dev vs iPhone dev</title>
		<description><![CDATA[I&#8217;ve recently had the good fortune of reaching the point where my Java proficiency is such that I&#8217;m finally able to create something, rather than just poke at the language and see what it does. It&#8217;s been a while since I felt like I could actually speak a new language, and the process has been [...]]]></description>
		<link>http://www.doomsday.no/esn/2011/02/my-2-on-android-dev-vs-iphone-dev/</link>
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		<title>Doomsday Console 64 public + an announcement</title>
		<description><![CDATA[Today was the day I finally mustered the courage to push the Doomsday Console 2.0 update to googlecode. It&#8217;s not, er, particularly 64 bit. If you get the lame joke in its title, we should have beers. It is not finished by any stretch, but it is mostly feature complete, and in the coming weeks [...]]]></description>
		<link>http://www.doomsday.no/esn/2011/01/doomsday-console-64-public-an-announcement/</link>
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		<title>Kinect impressions</title>
		<description><![CDATA[I recently picked up a Kinect unit for the purpose of playing around with the many excellent hacks the community has come up with, and for the sake of evaluating it for use in exhibits. It is a little shocking to me in retrospect that I never even loosely considered actually hooking the thing up [...]]]></description>
		<link>http://www.doomsday.no/esn/2011/01/kinect-impressions/</link>
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		<title>Finite state machine, J&#8217;adore</title>
		<description><![CDATA[I tend to program in a results-first orientation, which means I often simply don&#8217;t find the time or benefit in implementing design patterns or frameworks such as PureMVC or Robotlegs, or even less complex ones. This is not because these patterns are without merit (quite the contrary), but because in my experience the scale and [...]]]></description>
		<link>http://www.doomsday.no/esn/2011/01/finite-state-machine-jadore/</link>
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		<title>Using the AS3 Dictionary utility</title>
		<description><![CDATA[Edit: As some comments point out, I&#8217;ve misunderstood the exact nature of a weak dictionary, and I&#8217;ve updated the post accordingly. Thanks readers! Just a quick post to point out how freaking sweet the AS3 Dictionary utility is. They have rapidly become my favorite data structure for the simple reason that they allow you to [...]]]></description>
		<link>http://www.doomsday.no/esn/2011/01/using-the-as3-dictionary-utility/</link>
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		<title>My 10 games of 2010</title>
		<description><![CDATA[I feel compelled to make one of these lists for some reason. Everyone is doing it, I just want to be popular! So here goes, in no particular order! 1. Silent Hill: Shattered Memories (Wii) My favorite Silent Hill of the series, Shattered Memories consistently surprised me with its atmosphere and narrative quality, its smart [...]]]></description>
		<link>http://www.doomsday.no/esn/2010/12/my-10-games-of-2010/</link>
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		<title>Sunjammer interview on The Harder View</title>
		<description><![CDATA[Forgot to post about this for some reason. I recently did an interview with the hardcore/techno zine The Harder View that I think came out pretty good. It goes into detail on why I got into hardcore techno to begin with, and why I eventually got out of it. It&#8217;s pretty candid stuff, so if [...]]]></description>
		<link>http://www.doomsday.no/esn/2010/12/sunjammer-interview-on-the-harder-view/</link>
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		<title>Thoughts on Game Boy music and Castlevania</title>
		<description><![CDATA[Gametrailers are doing another one of their all too rare retrospectives, this time on the Castlevania series. Ever since I got to play the first NES version of Castlevania in the 80s, I&#8217;ve had a serious crush on the early incarnations of this game series. The name is perfect. It&#8217;s a game about killing Dracula, [...]]]></description>
		<link>http://www.doomsday.no/esn/2010/10/thoughts-on-game-boy-music-and-castlevania/</link>
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		<title>Thoughts on Vanquish</title>
		<description><![CDATA[Preface Shooting games. Next to the RPG, this genre most clearly proves the split in design mentality between the east and the west. Both in the east and the west, shoot&#8217;em ups (or shmups) began proper with Space Invaders. To contrast, in the west, we fell in love with the art and pacing of games [...]]]></description>
		<link>http://www.doomsday.no/esn/2010/10/thoughts-on-vanquish/</link>
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		<title>On the dearth of Doomsday Console updates&#8230;</title>
		<description><![CDATA[I&#8217;ve been blessed with a hard core of supporters for the Doomsday Console, who have used it, spread it, added updates, mailed me with suggestions and more. Your support has been amazing and humbling. The thing to remember with the Doomsday Console is that for the most part I&#8217;m the lone guy doing it. I&#8217;ve [...]]]></description>
		<link>http://www.doomsday.no/esn/2010/10/on-the-dearth-of-doomsday-console-updates/</link>
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		<title>Sessions I&#8217;d like to do at FOTB</title>
		<description><![CDATA[So hey guys, voting for the Flash on the Beach elevator pitchers has started, and while I wouldn&#8217;t dream of saying I&#8217;m more deserving than any of the other guys &#8211; This year&#8217;s elevator pitch was filled to the humbling max with radical dudes and dudettes &#8211; I&#8217;m going to amuse myself by entertaining the [...]]]></description>
		<link>http://www.doomsday.no/esn/2010/10/sessions-id-like-to-do-at-fotb/</link>
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		<title>New track: Spy satellites</title>
		<description><![CDATA[Hey guys, I can call myself a musician again! For the first time in almost a year I actually finished a tune. The track itself is almost unimportant, the important thing is I broke through my writers block. In the parlance of our times; Fuck yes! It&#8217;s relatively sparse space electro with some nice shortwave [...]]]></description>
		<link>http://www.doomsday.no/esn/2010/10/new-track-spy-satellites/</link>
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