Dreamweb was a 1992 cyberpunk adventure game that gained notoriety for its adult subject matter and an uncensored sex scene. That said, the sex was top-down, poorly drawn and took place over a space of 30×30 pixels, which i think counts as mosaic censorship anyway, so big whoop to that. It got an absolute buttload [...]
Posts Tagged ‘Game design’
Randomness in games
Greg Costikyan on the history and application of randomness in games
http://playthisthing.com/randomness-blight-or-bane
Fantastic read, heartily recommended if you’re a game designer
Pretty amazing virtual life game
http://alterego.polemik.ch/
I’m pretty impressed something this simple can have such an impact. Really makes you think about some choices you’ve made in your life.
INEXCUSABLE
Today’s culprit: Cheap bosses in fighting games
Nothing screams “we couldn’t even bother” like a final boss fight that determinedly breaks the rules of the game up until then. It is well known that Namco have never even bothered balancing their Tekken franchise, with character matchups that aren’t just broken, but WILFULLY so. Want to put [...]