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Posts Tagged ‘Game development’

Rebuilding the Dreamweb

Dreamweb was a 1992 cyberpunk adventure game that gained notoriety for its adult subject matter and an uncensored sex scene. That said, the sex was top-down, poorly drawn and took place over a space of 30×30 pixels, which i think counts as mosaic censorship anyway, so big whoop to that.  It got an absolute buttload [...]

Key polling, part deux

Keith Peters put up a comprehensive blog post on why he disagrees with generic keyboard managers. It’s well worth reading. I have to admit, i couldn’t even conceive of input events directly altering the model without first passing through an input testing step in the game loop. It’s practically game dev heresy!
It apparently boils down [...]